Yet another release of P-G-Qvm. This one is not as big as the other, but still substantial, and introduces quite a few features, as well as a few bugfixes.
815417267f76f6f460a4a61f9db75fdb%3Ca%20href%3D%22http%3A%2F%2Fparadoxdgn.com%2Farchives%2F77%23more-77%22%20class%3D%22more-link%22%3EContinue%20reading%20%27P-G-Qvm%201.6.1%20Released%27%3C%2Fa%3E%0A%3C%2Fpre%3E0fbd1776e1ad22c59a7080d35c7fd4db
Tag Archive for 'game'
A new version of P-G-Qvm has been released today. For those of you who have used only the pre-compiled versions, the changelog is quite big, and for those of you who have used SVN versions, it isnt so big, but various security flaws have been fixed. Read on for details about the release, whats changed, and why you should update.
I like playing Halo 3. I do it quite a bit. But one thing that seems really bothersome is the way Lone wolves plays. I do not enjoy it. The games seem stale and repeditive. There is no variation.
Qstat is a package that lets you ping game servers or game server masters, and retrieve information and data from them. Many linux packages have this installed by default, but it is quite rare on windows.
Installing it to function on windows exactly as it does on unix is quite easy.
Paradox Designs is not responsible for any damage that is caused by the contents of the following post. By reading this post, you waive all liability against Paradox DesignsSimply download the zip file at their 815417267f76f6f460a4a61f9db75fdb%3Ca%20href%3D%22http%3A%2F%2Fqstat.org%2F%22%20target%3D%22_blank%22%3Ewebsite%3C%2Fa%3E%2C%20and%20open%20it.%20Extract%202%20files%2C%20qstat.exe%20and%20qstat.cfg%2C%20to%20your%20%3Cq%3EC%5B1.%20Your%20drive%20location%20may%20be%20different%2C%20this%20is%20where%20you%20installed%20windows%5D%3A%5CWINDOWS%5C%3C%2Fq%3Edirectory.%20Open%20a%20console%5B2.%20Winkey%2BR%2C%20type%20cmd%5D%20and%20type%20qstat%20336d5ebc5436534e61d16e63ddfca327tremulousm%20master.tremulous.net.%20That%20queries%20the%20tremulous%20master.%20If%20all%20went%20well%2C%20you%20should%20have%20a%20fully%20functional%20qstat%20install.%3C%2Fp%3E%20%0A%3C%2Fpre%3E0fbd1776e1ad22c59a7080d35c7fd4db
Well, I have been patching in new features to the P-G-Qvm source, and an update can be expected soon.
One of the bigger new features is bleedingSprees and outlaws. These are a new preventitive measure against deconning. Whats that mean? Basically, if you bleed too much in a minute, your base turns against you and shoots you for a time. But if you piss off an admin too much, they can !outlaw you. !outlaw is a flexible command, it allows admins to either add or subtract from someone's bleeder score, set someone as a bleeder, or reset the bleeder value. It also allows an admin to query the amount of bleeder data.
Many bugs will be fixed later today, when i apply the newest patch from rezyn (our 100th issue on the tracker).
As always, the development page for this qvm is at google code: 815417267f76f6f460a4a61f9db75fdb%3Ca%20href%3D%22http%3A%2F%2Fp-g-qvm.googlecode.com%22%3Ehttp%3A%2F%2Fp-g-qvm.googlecode.com%3C%2Fa%3E%3C%2Fp%3E%20%0A%3C%2Fpre%3E0fbd1776e1ad22c59a7080d35c7fd4db
Well, the lan party went well yesterday. We had a halo tournament as well as a brawl tournament. In the Halo tournament, i made it all the way to the finals. The final score, 25-23 them. Brawl looked like it went well, although i cant make a good judgement, as i dont play it.
All in all, this was very successful.
People seemed to enjoy Call of Duty, and that was to be expected, but very few people played tremulous. Ah well, i played some games on SST, and was entertained.
Well, the redesign has been quite painless. This new theme is simple, clean, and people seem to like it. I have gotten some comments on it looking wordpress, and well, thats what it is. Since the migration, i have added a few features here and there, but nothing too drastic. I am a bit hesetant to add things, as i am waiting for MU 1.5 to come out. Its in RC-1 now, so it should come any day.
I have also switched to a 2 bar layout, as the previous one was feeling cramped and overloaded. Please tell me how you feel about this.
Other stuff
This blog has consumed a large share of my time lately, and as such, i havn’t devoted it to other things. Rest assured that i will be returning to Tremulous, my various forums, Xbox live, and all the other places i hang out.
Lan
This weekend I am helping run a Lan party. This is a fair sized party, with a number of fun games on the board, including Tremulous and Halo 3. This looks like it will be quite fun, I cant wait to defeat everyone in halo 3 *joke*. Expect a full writeup on it later.
Double XP
This was my first double xp weekend, in halo 3. This was Creeping Dead weekend [1. Aka. Zombies], and while I do like infection, i dislike the way bungie sets it up. The gameplay they seem to choose is fairy boring, tedious, and one sided. Either the zombies are overpowered, or the humans are. Generally, it leans to the zombies. Also, the various maps bungie uses aren’t exactly fun, and they seem to be the very basic most forge stuff, nothing advanced like over at forgehub. Also, betrayal penalties were enabled. While this is understandable, as people dislike being killed by a friend, games like Creeping rockets [2. Gametype in which the zombies are invisible and humans have lasers and rockets] are not fun, as you may see
a zombie, and shoot at it, only to accidentally kill a teammate. Generally, the person you betrayed will always boot you, even if you shout sorry!
.
New Map mullings
The new map release is approaching quite rapidly (tomorrow!), and excitement is building. Bungie has released a vidoc about it, in a machinima style. In said machinima, they joke around about several things, including the way that one forge filter makes the game look like gears of war.
Pricing
Many people have complained about the fact that bungie will be charging 800 MS points [3. $10US] for the maps, and has no plan to release the maps for free. People, bungie owns the IP rights for halo, but they do not own the sale rights. MS does. Microsoft still gets to set the pricing and other things. Also, bungie has to develop these maps, and that requires wages, bills, etc, and things to be payed. Finally, its only $10. Thats an hour and a half’s earnings at minimum wage. If you don’t have a job, you either need to stop playing halo and get one, or are too young to play halo.
About a month ago, I started a small project with my friend Seeker. Seeker had made the map Dryout
, and it was ripe with features, but poorly applied. The game was fun for simple, silly matches, but for any more serious conflict, it was lacking. So we decided to make a map together. I said I would set up a forums and project management on sourceforge [1. Sourceforge Project Website]. After spending a bit of time dickering with the forums, and reaching something i was happy with, i announced my plans on both tremulous.net and sstcentral. The response was unexpectedly good. Normally, people don’t seem interested in my projects, but this one generated quite a bit of interest. Now, we have several people on the forums discussing the map.
The map is going to be a large, feature rich map, with the help of many people, so we plan to incorporate many things. These wont come about without serious discussion and thought. There needs to be a guiding force, and so as the organizer of the project, I have started to make a general outline of the map, in Inkscape SVG. The key word there is Started. I haven’t finished much more than the outline of a warehouse and 2 hallways, but i will steadily work on it over the weekend. Problem is, I can only think of so much at any one time, so ill start on a creative burst, finish it, and then have no more ideas for a while.
Anyway, if you are interested in contributing (even ideas), swing by the forums for the map. There are many open discussions, so please read over them before posting. No one likes forum morons.
Well, today i applied and committed a number of patches to the p-g-qvm project. These have been compiled into a new release, 1.5.2
Some of the features that i am most excited about are chat channels and !flag.
Chat Channels
This feature shows great promise, because it lets users define extra chat channels, as well as using !seen to see when someone was last online. This feature is quite complex, so check out the wiki page on it.
!flag
This feature allows an admin to customize the flags that are given to individual admins. This is an INCREDIBLY powerful and useful command, and hopefully will be here for the long run.
The newest update also has several other features, so be sure to check out the complete changelog.
For those of you who want to download it, you can get it from the google code download page Here









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