Yes, I finally made an update to the p-g-qvm project. This one adds a number of new features that are sure to make the qvm more useful and keep it present. There are also quite a few bugfixes and things of that relation that should make it more stable.
Continue reading ‘P-g-qvm 1.6.5′
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Well, this is an important release of the qvm, because it features changes that will hopefully allow the qvm to appeal to more members of the community. 1.6.2 removes a number of the abusive commands[1. That is, !switch, !mix, !trade, !steal, !explode, !drug], and duplicates some of their functionality with non-abusible counterparts. Read on for details.
Continue reading ‘P-G-QVM v1.6.2 released’
Yet another release of P-G-Qvm. This one is not as big as the other, but still substantial, and introduces quite a few features, as well as a few bugfixes.
815417267f76f6f460a4a61f9db75fdb%3Ca%20href%3D%22http%3A%2F%2Fparadoxdgn.com%2Farchives%2F77%23more-77%22%20class%3D%22more-link%22%3EContinue%20reading%20%27P-G-Qvm%201.6.1%20Released%27%3C%2Fa%3E%0A%3C%2Fpre%3E0fbd1776e1ad22c59a7080d35c7fd4db
A new version of P-G-Qvm has been released today. For those of you who have used only the pre-compiled versions, the changelog is quite big, and for those of you who have used SVN versions, it isnt so big, but various security flaws have been fixed. Read on for details about the release, whats changed, and why you should update.
Well, I have been patching in new features to the P-G-Qvm source, and an update can be expected soon.
One of the bigger new features is bleedingSprees and outlaws. These are a new preventitive measure against deconning. Whats that mean? Basically, if you bleed too much in a minute, your base turns against you and shoots you for a time. But if you piss off an admin too much, they can !outlaw you. !outlaw is a flexible command, it allows admins to either add or subtract from someone's bleeder score, set someone as a bleeder, or reset the bleeder value. It also allows an admin to query the amount of bleeder data.
Many bugs will be fixed later today, when i apply the newest patch from rezyn (our 100th issue on the tracker).
As always, the development page for this qvm is at google code: 815417267f76f6f460a4a61f9db75fdb%3Ca%20href%3D%22http%3A%2F%2Fp-g-qvm.googlecode.com%22%3Ehttp%3A%2F%2Fp-g-qvm.googlecode.com%3C%2Fa%3E%3C%2Fp%3E%20%0A%3C%2Fpre%3E0fbd1776e1ad22c59a7080d35c7fd4db
I have been quite busy lately, and as such, I haven’t been able to update this site. Don’t worry though, i will update more in the future.
QVM
Development on the qvm continues. After having to fight with some major svn changes, i have made a stable revision (51), and this should be much easier to use and commit to.
Halo
Halo is fun, but i am not as addicted as i was earlier. The new maps look exciting, not for originality, but for the forge features they will add. Heres hoping they will be decent
Thats all i can spare for now, but more will come in the future.
Well, today i applied and committed a number of patches to the p-g-qvm project. These have been compiled into a new release, 1.5.2
Some of the features that i am most excited about are chat channels and !flag.
Chat Channels
This feature shows great promise, because it lets users define extra chat channels, as well as using !seen to see when someone was last online. This feature is quite complex, so check out the wiki page on it.
!flag
This feature allows an admin to customize the flags that are given to individual admins. This is an INCREDIBLY powerful and useful command, and hopefully will be here for the long run.
The newest update also has several other features, so be sure to check out the complete changelog.
For those of you who want to download it, you can get it from the google code download page Here









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